Space Invaders
An endless, horizontally-oriented take on Space Invaders, built in Unity 6 with C#.
Instead of enemies descending from the top while the player slides along the bottom, waves advance from the right edge of the screen and the player defends from the left, firing horizontally. Same core loop, rotated ninety degrees — which meant every piece of bounds logic, spawn math, and movement direction had to be derived from scratch rather than copied from a reference implementation.
There's no win condition. Waves keep coming, faster and shooting harder each time, until you run out of health. The only question is how far you get.
MOVE - [W,A,S,D]
SHOOT - [SPACE]




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